Polara Ultimate Straight: gloss options
Eight test renders of the ball's finish, from what the film uses now (A) to glass (H). Each is shown at three held poses: the opening, the pole stop and the tee finale. Tap any image for full size.
A to E change the clear coat only. F to H add light boxes that show up only as reflections in the coat, the way a room's windows show up on a real ball. These are stopped poses; in the film the highlights slide across the dimples as the ball turns, which reads glossier still.
Side by side at the tee
C, the most gloss from the coat alone, against the three light-box options.

Close-up of the tee ball, A to E: watch the rims on the right and the pale streak across "lara" in D and E.

A · Current In the film now
Coat 0.55, coat roughness 0.06, base roughness 0.30, shine at rest about 15%

B · Light
Coat 0.80, coat roughness 0.04, base 0.28, shine at rest 30%

C · Medium
Coat 1.0, coat roughness 0.03, base 0.25, shine at rest 45%. The most gloss from the coat before the "-ra" streak appears.

D · High
Coat 1.0, coat roughness 0.02, base 0.22, shine at rest 65%. A grey streak crosses "-ra" at the tee.

E · Max
Coat 1.0, coat roughness 0.01, base 0.18, shine at rest 100%. The streak across "-ra" is strongest.

F · Window
C's coat plus a reflected window at the upper left

G · Window + strip Recommended
Coat roughness 0.015, base 0.22, a brighter window, and a thin light strip down the right edge. Closest to a retail ball.

H · Glass
Coat roughness 0.008, base 0.18, strongest window and strip. Very glossy, closer to a toy ball.

Settings
Coat and coat roughness are the clear coat's strength and sharpness (lower roughness means crisper reflections). Base is the white cover under it. Shine at rest is how much of the moving-light sheen stays when the ball stops.
| Level | Coat | Coat roughness | Base roughness | Shine at rest | Reflected light boxes |
|---|---|---|---|---|---|
| A · Current | 0.55 | 0.06 | 0.30 | ~15% | None |
| B · Light | 0.80 | 0.04 | 0.28 | 30% | None |
| C · Medium | 1.0 | 0.03 | 0.25 | 45% | None |
| D · High | 1.0 | 0.02 | 0.22 | 65% | None |
| E · Max | 1.0 | 0.01 | 0.18 | 100% | None |
| F · Window | 1.0 | 0.03 | 0.25 | 45% | Window |
| G · Window + strip | 1.0 | 0.015 | 0.22 | 45% | Brighter window, edge strip |
| H · Glass | 1.0 | 0.008 | 0.18 | 45% | Window and strip, strongest |